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Car Renders Collection

Multiple renders of cars. Made in Maya using the Arnold renderer.

I was responsible for setting up the scene, cameras, shaders and lighting, along with some of the textures. The cars were all modelled by the rest of our talented team and a lot of the textures were made by them as well! People like Petar Temov https://www.artstation.com/petartemov, Mitko Janev https://www.artstation.com/mitkojanev

Porsche 911 GT3 R (992) modelled by Aleksandra Jankoska ( https://www.artstation.com/aleja6. Render, materials and lighting by me.

Porsche 911 GT3 R (992) modelled by Aleksandra Jankoska ( https://www.artstation.com/aleja6. Render, materials and lighting by me.

Porsche 911 GT3 R (992) modelled by Aleksandra Jankoska ( https://www.artstation.com/aleja6. Render, materials and lighting by me.

Porsche 911 GT3 R (992) modelled by Aleksandra Jankoska ( https://www.artstation.com/aleja6. Render, materials and lighting by me.

Ferrari 296 GT3, modelled by https://www.artstation.com/petartemov. Render, materials and lighting by me.

Ferrari 296 GT3, modelled by https://www.artstation.com/petartemov. Render, materials and lighting by me.

Cover art for the game Raceroom, visible on STEAM, in the launch window and in some menus in-game. Responsible for shaders, some textures, the lighting, rendering and overall scene set-up.

Cover art for the game Raceroom, visible on STEAM, in the launch window and in some menus in-game. Responsible for shaders, some textures, the lighting, rendering and overall scene set-up.

Render made for Seat CUPRA as part of Raceroom, during one of our collaborations with them.

Render made for Seat CUPRA as part of Raceroom, during one of our collaborations with them.

Volkswagen ID.R. (Liveries I painted)

Volkswagen ID.R. (Liveries I painted)

KTM-XBOW GT2, responsible for some textures, scene set-up, lighting and rendering.

KTM-XBOW GT2, responsible for some textures, scene set-up, lighting and rendering.

McLaren 570s GT4, responsible for some textures, scene set-up, lighting and rendering.

McLaren 570s GT4, responsible for some textures, scene set-up, lighting and rendering.

Porsche 911 GT3 2022, responsible for some textures, scene set-up, lighting and rendering.

Porsche 911 GT3 2022, responsible for some textures, scene set-up, lighting and rendering.

BMW M4 GT3 (2023). (Materials, Lighting and the scene were set-up by me)

BMW M4 GT3 (2023). (Materials, Lighting and the scene were set-up by me)

Lynk & Co, Cyan Racing, livery #11 for the WTCR 2020. (Painted by me)

Lynk & Co, Cyan Racing, livery #11 for the WTCR 2020. (Painted by me)

Audi LMS GT2 (my own livery design)

Audi LMS GT2 (my own livery design)

Audi RS3 TCR 2021 (WTCR). Livery made by our talented artists!

Audi RS3 TCR 2021 (WTCR). Livery made by our talented artists!