During the production of the Porsche 934 Tubro RSR for Raceroom, I was responsible for technical aspects such as topology checks, naming, transforms, creating LODs, and other technical aspects like placing and making the speedometer dials to move. I was also responsible for getting the car into the game and setting things up, as well as placing and animating the lowpoly and highpoly drivers.
(The highpoly driver for this car, is also using a new rig and animation, that was all made by me.)
The car model and textures were created by our other talented artists!